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Extreme Monsters: What's With Wulf?

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Age 7+
Grade 2-4

Mel Friedman

Extreme Monsters: What's With Wulf?

Paperback (Brighter Child Interactive Sept. 29, 2005) , Gift edition
After swiping Jinx's wand and spell book and miscasting an unintentional spell, Wulf isn't quite the same. Not only has he joined Damon Christopher and Team Pendant, the enemies of the Extreme Monster, but he's planning to do a trick that means certain death at the Croney Island roller coaster benefit! On top of that, the spell has made the rest of the Extreme Monsters team invisible to Wulf. Will Val, Jinx, Steiner, and Mumford be able to change their friend back to normal and save him from Christopher's clutches? Read Extreme Monsters: What's With Wulf? to find out. Make sure to solve the puzzles at the end of each chapter to find the secret code - use your code to unlock special games and bonus features on the Extreme Monsters website.
Series
Chapter Book (Book 2)
ISBN
1577911792 / 9781577911791
Pages
96
Weight
3.2 oz.
Dimensions
5.2 x 0.5 in.

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