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Other editions of book Assassin's Quest

  • Assassin's Quest: The Farseer Trilogy, Book 3

    Robin Hobb, Paul Boehmer, Tantor Audio

    Audible Audiobook (Tantor Audio, Aug. 3, 2010)
    From an extraordinary voice in fantasy comes the stunning conclusion to the Farseer Trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself. King Shrewd is dead at the hands of his son Regal. As is Fitz - or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest - perhaps to death. Only Verity's return - or the heir his princess carries - can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him - currents that will either drown him or make him something more than he was.
  • Assassin's Quest

    Robin Hobb

    eBook (Spectra, Nov. 5, 2002)
    “An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review)King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
  • Assassin's Quest

    Robin Hobb

    Mass Market Paperback (Spectra, Jan. 5, 1998)
    “An enthralling conclusion to this superb trilogy, displaying an exceptional combination of originality, magic, adventure, character, and drama.”—Kirkus Reviews (starred review)King Shrewd is dead at the hands of his son Regal. As is Fitz—or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest—perhaps to death. Only Verity’s return—or the heir his princess carries—can save the Six Duchies. But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him—currents that will either drown him or make him something more than he was. Praise for Robin Hobb and Assassin’s Quest “Fantasy as it ought to be written . . . Robin Hobb’s books are diamonds in a sea of zircons.”—George R. R. Martin “Superbly written, wholly satisfying, unforgettable: better than any fantasy trilogy in print—including mine!”—Melanie Rawn
  • ASSASSINS QUEST PB

    Robin Hobb

    Paperback (Harper Voyager, March 15, 2001)
    Assassins Quest
  • Assassin's Quest

    Robin Hobb

    Hardcover (Spectra Bantam, May 1, 1997)
    As this epic trilogy reaches its unforgettable conclusion, young FitzChivalry faces his toughest opponent ever: himself. Embittered and broken, his body reclaimed from the grave and his spirit from the care of his bond-wolf Nighteyes, Fitz awakens to a world where everything he once held dear is in ruins. King Shrewd is dead; Prince Regal has claimed the throne and rules the kingdom with a cruel and selfish negligence. Molly has deserted him for parts unknown. Queen Kettricken and her unborn child have fled to the mountains with the Fool, Verity is lost seeking the elusive Elderlings, and Fitz's presumed death forever bars him from Buckkeep. The only companions he had left in his solitude are Chade and Burrich, who wrestle him reluctantly back to humanity after his sojourn in Nighteyes' mind.But angry with the lot Fate has cast him, Fitz drives away even these loyal companions, and for the first time faces his life on his own, without anyone to guide or lead him. And what he most desires is revenge against Regal, for everything the usurper has cost him. So, preparing his assassin's kit, he sets out for Regal's new capital at Tradeford, determined to murder the treacherous "king." Without guidance, though, he botches the attempt, and an urgent sending by Verity to save him leaves Fitz imprinted with the burning imperative to find and aid his true king in his quest to aid the land.Eventually fighting his way through to the mountains, he rejoins Kettricken and the Fool in a quest for Verity--and there in the Skill-shadowed hills, he discovers an ancient power and a mysterious riddle, whose answer may well change the fate of the Six Duchies forever....
  • Assassin's Quest

    Robin Hobb

    Paperback (Voyager, March 1, 1998)
    The gripping finale to Robin Hobb's classic Farseer trilogy. Keystone. Gate. Crossroads. Catalyst. Fitz is about to discover the truth about the Fool's prophecy. Having been resurrected from his fatal tortures in Regal's dungeons, Fitz has once more foiled Regal's attempts to be rid of him. Now, back in his own body, and after months of rehabilitation, Fitz begins the painful and slow process of learning the ways of a man again. Under the watchful eye of Burrich, old King Shrewd's Stablemaster, Fitz must learn to cast off the wild but carefree ways of the wolf and enter once more the human world: a world beset ever more viciously by the relentless Red Ship Raiders who are now left free to plunder any coastal town they please. But more immediately, a world in which he finds he is utterly alone. Regal has stripped the kingdom of its riches and retired to the inland city of Tradeford. Of Verity, on his quest to find the legendary Elderings, there has been no word; Molly, Kettricken and the Fool have all vanished. Unless Fitz can find Verity and help him in his quest, the Six Duchies will perish and there will be no safe place to live.
  • The Farseer: Assassin's Quest

    Robin Hobb, Paul Boehmer

    Audio CD (Tantor Audio, Aug. 3, 2010)
    From an extraordinary voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.King Shrewd is dead at the hands of his son Regal. As is Fitz-or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest-perhaps to death. Only Verity's return-or the heir his princess carries-can save the Six Duchies.But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him-currents that will either drown him or make him something more than he was.
  • The Farseer: Assassin's Quest

    Robin Hobb, Paul Boehmer

    MP3 CD (Tantor Audio, Aug. 3, 2010)
    From an extraordinary voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.King Shrewd is dead at the hands of his son Regal. As is Fitz-or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest-perhaps to death. Only Verity's return-or the heir his princess carries-can save the Six Duchies.But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him-currents that will either drown him or make him something more than he was.
  • Assassin's Quest

    Robin Hobb

    Hardcover (Bantam, March 15, 1997)
    None
  • Assassin's Quest Assassin's Quest

    ROBIN HOBB

    Paperback (Spectra, March 15, 1998)
    None
  • Assassin's Quest

    Robin Hobb

    Paperback (Voyager, March 3, 1997)
    None
  • The Farseer: Assassin's Quest

    Robin Hobb, Paul Boehmer

    Audio CD (Tantor Audio, Aug. 3, 2010)
    From an extraordinary voice in fantasy comes the stunning conclusion to the Farseer trilogy, as FitzChivalry confronts his destiny as the catalyst who holds the fate of the kingdom of the Six Duchies...and the world itself.King Shrewd is dead at the hands of his son Regal. As is Fitz-or so his enemies and friends believe. But with the help of his allies and his beast magic, he emerges from the grave, deeply scarred in body and soul. The kingdom also teeters toward ruin: Regal has plundered and abandoned the capital, while the rightful heir, Prince Verity, is lost to his mad quest-perhaps to death. Only Verity's return-or the heir his princess carries-can save the Six Duchies.But Fitz will not wait. Driven by loss and bitter memories, he undertakes a quest: to kill Regal. The journey casts him into deep waters, as he discovers wild currents of magic within him-currents that will either drown him or make him something more than he was.