Browse all books

Books with title Video Games

  • Video Games

    Daniel Cohen

    Paperback (Pocket Books, Sept. 1, 1982)
    Traces the history of video games, compares the major game systems, and explains how the games are created
    Q
  • Video Gaming

    Trudi Strain Trueit

    language (Cherry Lake Publishing, Dec. 10, 2013)
    Video games have come a long way since Atari launched Pong back in 1971. The Innovation Library helps expose students to the important concept of innovation. With the pace of change in the video game industry, even the youngest student has seen the impact of innovation on games that they enjoy.
  • Video Games

    Virginia Loh-Hagan

    (45th Parallel Press, Jan. 1, 2021)
    We're spilling the tea on the latest trends. Curious about the lives of influencers? Want to know more about esports or game streaming? Read more to be in the know. This high-interest series is written at a low readability to aid struggling readers. Each book includes educational sidebars, throwback biographies of "OG" influencers, fast facts, and social media challenges, as well as a table of contents, glossary of keywords, index, and author biography.
  • Video Games

    Ashley James

    language (, Dec. 6, 2017)
    Video Games are a great way for my little Aspie to use his imagination, problem solve, and gain confidence. Come explore the ups and downs of his experience with gaming.
  • Video Games

    Lisa McCoy

    language (Ferguson Pub, July 1, 2010)
    Video games are one of today's most popular forms of entertainment. According to the Entertainment Software Association, the U.S. computer and video game industry had software sales of $9.5 billion in 2007Β—an increase of more than 300 percent since 1996. Two major trends are the growth of mobile gaming and online gaming. Producing and selling successful video games is a huge collaborative effort, often requiring the skills of numerous artists, marketing specialists, musicians, producers, programmers, salespeople, and writers. Video Games examines the complexities of this highly creative industry and identifies what it takes to succeed. Featuring essential information everyone in the field should know, fast facts, tips for effective business communications and networking, and much more, this helpful new resource is written in conversational language from an insider's perspective. It provides a capsule history of video games as well as an overview of the current state of the gaming industry, a breakdown of key jobs in this field, and an extensive glossary with industry jargon.
  • Video Games

    Chris Jozefowicz

    Paperback (Gareth Stevens Pub Hi-Lo Must reads, July 1, 2009)
    Get ready for the third group of the popular The Ultimate 10 series, which highlights the best from the world of entertainment. Designed for reluctant readers, each book in the series is divided into 10 user-friendly sections filled with sidebar features, fun fact boxes, stats, quotes, and more!
    X
  • Video Games

    Jeanne Sturm

    Paperback (Rourke Educational Media, Aug. 1, 2008)
    This Book Describes The Most Current And Popular Video Games, The History Of Video Games, How They Work, And The Impact They Might Have On Our Future.
    X
  • Video Games

    Jane Mercky Leder, Howard Schroeder, Baker Street Productions

    Hardcover (Crestwood House, Oct. 1, 1983)
    Traces the history of video games, discusses the designing of new games, and explains how game machines are manufactured
    T
  • Video Games

    Laurie Willis

    Paperback (Greenhaven Press, Sept. 4, 2009)
    Each title explores a specific issue by placing expert opinions in a unique pro/con format, exposing readers to many sides of a debate which promotes issue awareness as well as critical thinking.
  • Video Games

    Rhianna Pratchett

    Paperback (Crabtree Pub Co, Sept. 30, 2008)
    Learn about the world of video games.
    T
  • Video Games

    Arlene Erlbach

    Paperback (First Avenue Editions, Oct. 1, 1996)
    Traces the origin of video games, describes how they are designed and programmed, and discusses winning strategies and choosing and caring for games
    P
  • Video Games

    Jeanne Sturm

    Hardcover (Rourke Educational Media, Aug. 1, 2008)
    This Book Describes The Most Current And Popular Video Games, The History Of Video Games, How They Work, And The Impact They Might Have On Our Future.
    T