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Books published by publisher Magic Carpet Books

  • The Wizard's Dilemma

    Diane Duane

    Paperback (Magic Carpet Books, Aug. 1, 2002)
    How do you fix what can't be fixed? Only the Transcendent Pig knows, and it's not telling. . . . But Nita Callahan needs to find out--and soon. Her wizardly partnership with Kit has fallen apart. Much worse, her mother has gotten sick . . . so sick she may never leave the hospital. Only one person can help Nita--the One she's devoted her life to fighting.
  • Deep Wizardry: The Second Book in the Young Wizards Series

    Diane Duane

    Paperback (Magic Carpet Books, June 1, 2001)
    Coming to the aid of a wounded whale, Kit and Nita are plunged into deep wizardry. The whale is a wizard, and she enlists Kit and Nita in battle against the sinister Lone Power. Becoming whales themselves, Nita and Kit join in an ancient ritual performed by whales, dolphins, and a single fearsome shark. But which poses more of a danger: the Lone Power, or ed'Rashtekaresket, the enormous shark as old as the sea?
  • High Wizardry

    Diane Duane

    Paperback (Magic Carpet Books, June 1, 2001)
    Young wizards Nita and Kit face their most terrifying challenge yet: Nita's little sister, Dairine. Not only is Dairine far too smart for a ten-year-old, she also has recenlty become a wizard, and worse yet, a wizard with almost limitless power. When Dairine's computerized wizard's manual glibly sends her off on her novice adventure--her Ordeal--Kit and Nita end up chasing her across the galaxy, trying to catch up with Dairine before she gets into trouble so deep that not even her brains can resuce her.
  • The Enchanted Forest Chronicles: Dealing with Dragons / Searching for Dragons / Calling on Dragons / Talking to Dragons

    Patricia C. Wrede

    Paperback (Magic Carpet Books, July 1, 2003)
    Collected together for the first time are Patricia C. Wrede's hilarious adventure stories about Cimorene, the princess who refuses to be proper. Every one of Cimorene's adventures is included in its paperback edition--Dealing with Dragons, Searching for Dragons, Calling on Dragons, and Talking to Dragons--in one handsome package that's perfect for gift giving.
  • Wizards at War: The Eighth Book in the Young Wizards Series

    Diane Duane

    Mass Market Paperback (Magic Carpet Books, June 1, 2007)
    Nita and Kit return from their wizardly holiday, looking forward to getting back to their everyday routine. But there's trouble brewing. A strange darkness of the mind and heart is about to befall the older wizards of the world, stealing away their power. Soon, the young wizards of Earth and many other planets find themselves forced to defend wizards and nonwizards alike against an invasion of a kind they've never imagined.But mere defense won't be enough to combat the evil afoot. With their alien teammates, Nita, Kit, and Dairine must race to search worlds known and unknown for the secret weapon the Powers That Be have promised them--before the minions of the sinister Lone Power find it first. And then, for the first time in millenia, the wizards must go to war. . . .
  • Knight's Wyrd

    Debra Doyle, James D. Macdonald

    Paperback (Magic Carpet Books, Feb. 15, 1997)
    On the evening before he is knighted, young Will Odosson is told his wyrd-his fate: He will not inherit his father’s barony; he will meet Death before the year is out. “Strong main characters and a smoothly written plot make this a hard book to put down. Like many fantasies this one is full of magic which keeps the characters and plot moving.”-VOYA
  • The Bremen Town Musicians

    Brothers Grimm, Magic Books

    eBook (Magic Books, Dec. 20, 2012)
    The Bremen Town Musicians is a great take on the original story by the Brothers Grimm about wandering musicians. The main characters of the fairy tale—donkey, dog, cat and rooster, are offended by their masters and decide to leave for Bremen to become street musicians. Many adventures await them on their way to Bremen!
  • The Unicorn Treasury: Stories, Poems, and Unicorn Lore

    Bruce Coville

    Paperback (Magic Carpet Books, Sept. 1, 2004)
    Filled with the most popular legends about the mythical unicorn and including original poems and stories, this collection brings together the singular talents of Bruce Coville, Madeleine L'Engle, Jane Yolen, C. S. Lewis, Myra Cohn Livingston, and many others. A perfect companion to Coville's own bestselling Unicorn Chronicles and an ideal gift for the child who has always wondered about these glorious beasts, The Unicorn Treasury is sure to find a large and enduring audience.
  • Heart's Blood: The Pit Dragon Chronicles, Volume Two

    Jane Yolen

    Paperback (Magic Carpet Books, May 1, 2004)
    Jakkin risks everything--his freedom, his dragon, even his life--to rescue his beloved in this stirring sequel to Dragon's Blood.
  • Flora Segunda: Being the Magickal Mishaps of a Girl of Spirit, Her Glass-Gazing Sidekick, Two Ominous Butlers

    Ysabeau S. Wilce

    Paperback (Magic Carpet Books, May 1, 2008)
    Flora knows better than to take shortcuts in her family home, Crackpot Hall--the house has eleven thousand rooms, and ever since her mother banished the magickal butler, those rooms move around at random. But Flora is late for school, so she takes the unpredictable elevator anyway. Huge mistake. Lost in her own house, she stumbles upon the long-banished butler--and into a mind-blowing muddle of intrigue and betrayal that changes her world forever. Includes an interview with the author.
  • Companions of the Night

    Vivian Vande Velde

    Paperback (Magic Carpet Books, Sept. 1, 2002)
    Kerry's got a tough night ahead of her. What begins as a simple lost-and-found trip to the Laundromat turns into a nightmarish odyssey of murder, vampires, and--quite possibly--true love. Vivian Vande Velde puts a terrifying spin on what should be a typical night in a small town.
  • User Unfriendly

    Vivian Vande Velde

    Paperback (Magic Carpet Books, July 10, 2012)
    It's the most advanced computer role-playing game ever: When you play you're really there-in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries. The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.