Browse all books

Books in Make It Work! series

  • Craft and Design 3-D

    Anastasia Suen

    Library Binding (Rourke Educational Media, Aug. 1, 2017)
    Easy to follow three-dimensional makerspace projects, including 3D printing, for library, classroom and home.
    R
  • Photography

    Andrew Haslam

    Hardcover (Cooper Square Publishing Llc, Aug. 1, 2000)
    Uses activities to explore photography from simple pinhole cameras to cameras that use film, explaining how different parts of a camera work and showing how to process and develop your own photographs.
    S
  • Rivers

    Andrew Haslam

    Hardcover (Cooper Square Publishing Llc, Sept. 1, 1996)
    This series looks at the physical world from a scientific, geographical, and historical point of view. Maps, diagrams, experiments, landscape models, and projects help kids understand the concepts of earth science. Step-by- step explanations of basic geographical principles. An invaluable science series for school and home.
    X
  • Moving Machines

    Anastasia Suen

    Paperback (Rourke Educational Media, Aug. 1, 2017)
    Jumping, spinning, twisting, turning, racing―the power is in your hands. Make bots that jump and spin, build a rubber band racer and a bottle boat, power a boat and a car with air. Make machines that move!
    U
  • Body

    Andrew Haslam

    Paperback (Cooper Square Publishing Llc, May 1, 2000)
    A unique blend of imaginative activities, experiments, and science facts helps develop scientific thought. This mix of hobby and science teaches kids to observe, collate information, and reach conclusions. Teaches scientific principles through the hands-on process of making science work. An invaluable science series for school and home.
    X
  • Time

    Andrew Haslam

    Hardcover (Cooper Square Publishing Llc, Aug. 1, 2000)
    A unique blend of imaginative activities, experiments, and science facts helps develop scientific thought. This mix of hobby and science teaches kids to observe, collate information, and reach conclusions. Teaches scientific principles through the hands-on process of making science work. An invaluable science series for school and home.
    U
  • Video Animation and Photography

    Anastasia Suen

    Paperback (Rourke Educational Media, Aug. 1, 2017)
    Discover the world of video animation and photography. Create videos with music, film your family history, and add amazing backgrounds with a green screen app. This Maker Space title supports NGSS for Waves and Their Applications in Technologies for Information Transfer.
    Q
  • Living History

    Andrew Haslam

    Hardcover (Cooper Square Publishing Llc, Feb. 1, 2001)
    Explore the Stone Age, Ancient Egypt, the Roman Empire, and the world of the North American Indians in this immense information volume from the Make it Work! History series. Practical role-play activities take children into the past on a journey of discovery. Superb photography of model reconstructions.
    R
  • Space

    Andrew Haslam

    Paperback (Cooper Square Publishing Llc, May 1, 2000)
    A unique blend of imaginative activities, experiments, and science facts helps develop scientific thought. This mix of hobby and science teaches kids to observe, collate information, and reach conclusions. Teaches scientific principles through the hands-on process of making science work. An invaluable science series for school and home.
    X
  • Moving Machines

    Anastasia Suen

    Library Binding (Rourke Educational Media, Aug. 1, 2017)
    Jumping, spinning, twisting, turning, racing―the power is in your hands. Make bots that jump and spin, build a rubber band racer and a bottle boat, power a boat and a car with air. Make machines that move!
    U
  • Machines

    Haslam Baker

    Paperback (Two-Can Publishing, March 31, 1994)
    Introduces basic facts about the construction and function of simple machines with instructions for related experiments and projects.
  • Coding Creations

    Janet Slingerland

    Library Binding (Rourke Educational Media, July 1, 2018)
    Let's have some fun! Use Scratch, a language developed by The Lifelong Kindergarten Group at MIT Media Lab, to create code that animates, makes music, plays games, and draws shapes. This Makerspace title supports NGSS Waves and Their Application in Technologies for Information Transfer.
    T