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Books in Up2u Adventures series

  • Smithsonian Adventures in Space

    Courtney Acampora

    Paperback (Silver Dolphin Books, Dec. 20, 2016)
    Smithsonian Adventures in Space contains everything young space explorers need to learn about the planets and beyond. After reading about the planets and space exploration through the Smithsonian's collection, kids can use the shaped box to create their own Moon landing scene with dioramas, cardstock models, and figurines. Whether it's Jupiter's moons or Neil Armstrong's space suit, Smithsonian Adventures in Space contains everything kids need for an intergalactic adventure!
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  • DK Adventures: Horse Club

    Patricia J. Murphy

    Hardcover (DK CHILDREN, Dec. 23, 2013)
    Saddle up for an adventure with two sisters as they revitalize their school's horseback riding club while also helping out at their family's bakery in DK Adventures: Horse Club. Emma adores horses as much as she idolizes her older sister, Amanda. She dreams about riding a cinnamon-colored horse in a show alongside her one day. Emma's wish looks like it's about to come true — but it's not such a smooth ride. Join Emma and Amanda at Paddock Promises' camp and learn how to handle, groom, tack up and ride a horse, meet horses from myths and legends, plus get a recipe to bake sweet pony cupcakes in DK Adventures: Horse Club. DK Adventures are an innovative mix of narrative and nonfiction for kids ages 8-11 featuring engaging, action-packed stories that help kids build their skills in vocabulary, grammar, comprehension, and critical thinking while developing a love of reading. With diaries, recipes, poetry, instructions, graphics, or songs, the genre spreads in each DK Adventures title enhance the story and reinforce curriculum learning, while the expansive range of entertaining nonfiction subjects will appeal to boys and girls everywhere. Supports the Common Core State Standards.
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  • DK Adventures: The First Telephone: Alexander Graham Bell's Amazing Invention

    DK

    Paperback (DK Children, Oct. 6, 2015)
    In The First Telephone, discover Alexander Graham Bell's story and his determination to be the first to invent a transmitter to carry a spoken message that would transform communications. With the help of Thomas Watson, Bell perseveres and records his step-by-step progress against the wishes of his sponsors. With Elisha Gray and many others are submitting patents too, the race is on.DK Adventures is a nonfiction series for kids ages 8-11 featuring visually rich theme spreads, and fascinating facts that help kids build their skills in vocabulary, grammar, comprehension, and critical thinking while developing a love of reading. Designed to keep interest high, build knowledge, and enrich the reading experience with fascinating background information, each title in the DK Adventures series is filled with information yet eminently accessible, and available in a wide range of kid-favorite topics including rain forests, animals, rocks, and shipwrecks.
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  • Adventures in Raspberry Pi

    Carrie Anne Philbin

    Paperback (Wiley, Feb. 2, 2015)
    Start programming quickly with this super-fun guide to RaspberryPi Adventures in Raspberry Pi, 2 Editionincludes 9 cool projects that show you how to set up and startdeveloping on your Raspberry Pi. Updated for the release of the Rev3 board, this second edition covers all the latest features andtells you everything you need to know. Written specifically for11-15 year-olds, this book uses the wildly successful, Raspberry Pito explain the fundamentals of computing. You'll have a blastlearning basic programming and system administration skills,beginning with the very basics of how to plug in the board and turnit on. Each project includes an instructional video so you can jumpright in and start going through the lessons on your own.This hands-on book gets you up and running fast, with funprojects that let you explore.Learn how to "talk to" your Raspberry PiCreate games and stories with ScratchProgram with Turtle Graphics and PythonCode music and create a Raspberry Pi jukeboxIf you want to get started programming today, Adventures inRaspberry Pi is the ultimate hands-on guide.
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  • Ali-A Adventures: Game On! The Graphic Novel

    Ali-A, Cavan Scott, Aleksandar Sotirovski

    Hardcover (Random House Books for Young Readers, Oct. 24, 2017)
    The most popular gamer on YouTube, Ali-A, presents his very own action-packed graphic novel! It’s launch time for the hotly anticipated video game Alien Liberator 2, and who better to invite along than top gamer Ali-A? Ali is promised the biggest game launch ever—but what he doesn’t count on is just how real the action is about to get! When a merciless band of aliens turns up to spoil the party, it’s up to Ali to transform from gaming icon to real-life hero. Can he defeat the end-of-game boss and save the day? With a little help from his fans and his very special dog, Eevee, he’s going to give it his best shot!
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  • Animal Adventures: Sharks

    Cynthia Stierle

    Paperback (Silver Dolphin Books, June 30, 2020)
    With Animal Adventures: Sharks, kids can go on an amazing journey to encounter the fantastic creatures that prowl the ocean. Animal Adventures: Sharks takes you beneath the ocean’s surface to meet the many sharks that lurk in the depths. Have fun while learning, meet the sharks—large and small, gentle and fierce—through colorful illustrations and fascinating facts, and then build a diorama. Everything you need to explore the ocean is right here. This unique set with a lenticular cover includes a book full of colorful illustrations and intriguing facts about sharks, plus 3-D animal models and a diorama with reusable stickers. Journey to all the world’s oceans to learn everything you need to know about these mysterious creatures. Animal Adventures: Sharks offers a unique learning experience as you meet wild and exotic animals face-to-face!
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  • Ghost Light Burning

    Jan Fields, Valerio Fabbretti

    Library Binding (Calico Chapter Books, Jan. 1, 2015)
    From the beginning Jack thinks there is something sinister about the old Dareville Community Theater, where his father is the new caretaker--and that is before the ghost of the actor Victor Dare tells him he must solve the mystery of the actor's disappearance or be haunted forever.
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  • Adventures in Minecraft

    David Whale, Martin O'Hanlon

    Paperback (Wiley, Nov. 17, 2014)
    Here's your ticket to a world of adventures with Minecraft and programming. Learn how to extend Minecraft and create a new gaming experience, by exploring the magical world of Minecraft programming. Adventures in Minecraft, like other books in the highly successful Adventures series, is written especially for 11- to 15-year-olds. With this book you will learn new programming skills while having fun with Minecraft! Minecraft programming experts David Whale and Martin O'Hanlon walk you step-by-step through everything you need to know to: Get started writing Minecraft programs in Python on your PC, Mac, or Raspberry Pi Build houses and other structures in the blink of an eye, and make a 3D duplicating machine Write interactive games like a field that charges you rent, and a treasure hunt using magic vanishing bridges Build custom game control panels using simple electronic circuits Easily build huge 2D and 3D structures such as spheres and pyramids Build intelligent objects like a massive Minecraft clock, and program an alien invasion Plan and write a complete interactive arena game Using the programming skills you learn from this book, writing Minecraft programs offers endless possibilities to create anything you can imagine. To make your journey that much easier, the Adventures in Minecraft companion website supplies you with a video for each adventure in the book, downloadable code files, helpful programming reference tables, a bonus adventure, and badges to collect for your Minecraft accomplishments. By day, David Whale and Martin O'Hanlon are software engineers who design computer products. By night, they play Minecraft and develop exciting new programs that interact with the Minecraft world. They both work regularly with young people in schools, computing clubs and at community events, giving talks about Minecraft programming and running programming workshops.
  • DK Adventures: Terrors of the Deep

    Deborah Lock

    Paperback (DK Children, Dec. 23, 2013)
    After years of planning, marine biologists Dom Marlin and Jake Sturgeon set off to explore Mariana Trench in the Pacific Ocean — the deepest ocean trench in the world in DK Adventures: Terrors of the Deep. Join them from pre-launch checks in the submersible Orion, to their encounters with great white sharks, big red jellyfish, a dumbo octopus and more, to the end of their journey, all while supported on the surface by a crew on the ship Andromeda. Discover what life is like 6,000 fathoms deep, plus learn about the history of submersibles, facts about megalodons, what coral reefs are made of, what zooplankton eat and more in DK Adventures: Terrors of the Deep. DK Adventures are an innovative mix of narrative and nonfiction for kids ages 8-11 featuring engaging, action-packed stories that help kids build their skills in vocabulary, grammar, comprehension, and critical thinking while developing a love of reading. With diaries, recipes, poetry, instructions, graphics, or songs, the genre spreads in each DK Adventures title enhance the story and reinforce curriculum learning, while the expansive range of entertaining nonfiction subjects will appeal to boys and girls everywhere. Supports the Common Core State Standards.
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  • Dive: My Adventures In the Deep Frontier

    Sylvia Earle

    Hardcover (National Geographic Children's Books, Jan. 1, 1999)
    Takes young readers on an informative and colorfully photographed exploration of the vast mysteries of the underwater world, complete with glossary, timeline, and index.
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  • Clawed!: A Choose Your Own Ending Horror Adventure

    Dotti Enderle, Vivienne To

    Library Binding (Magic Wagon, )
    None
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  • New Girl: A Choose Your Own Ending Character Education Adventure

    Anastasia Suen, Jane Dippold

    Library Binding (Magic Wagon, Aug. 1, 2013)
    Up2U Adventures--where the ending is Up2U! When Vanessa starts school in the middle of the year, she is teased and ignored. Sara has gone through this before, and she doesn't like what is happening. But, she doesn't want to cause trouble with Courtney, the most popular girl in the class. What will Sara do? The ending is Up2U, so which ending will you choose? From the Publisher: Do your young readers love choose-your-own-adventure books but get confused with all of the page turns? Does your reluctant reader give up when faced with too many storyline options? The Up2U Adventures chapter books have the choose-your-own-adventure feel, but aren't as confusing for reluctant readers! Readers follow an engaging, character-driven storyline and then make the last major decision for the character from three options. The ending is Up2U!An choose-your-own-ending series featuring world-class black-and-white interior illustrations to grab young readers' attention! * Age-appropriate Art * Reinforced Library Binding * Three ending options * Writing Prompt Activity. Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
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