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The Great Interactive Dream Machine

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Age 8-12
Grade 3-7

Richard Peck

The Great Interactive Dream Machine

Paperback (Puffin Books Nov. 1, 1998) , Reprint edition
Josh Lewis' best friend, Aaron Zimmer, has turned his computer into a wish-granting machine. It ought to be every techno-addict's dream, but there are a few bugs in the system. Nobody knows when the computer will interactivate next--and it doesn't just grant Josh and Aaron's wishes. In fact, Aaron's mom's poodle seems to eb doing some of the wishing, too. When a mysterious spy called The Watcher starts monitoring their every move in cyberspace, the real trouble begins in this compelling story from Newbery medal-winning author Richard Peck.

"A guaranteed fun, faced-paced adventure."--School Library Journal
ISBN
014038264X / 9780140382648
Pages
149
Weight
4.8 oz.
Dimensions
7.8 x 5.1 in.

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